Java Games Development With libGDX | Create 5 Games
- Description
- Curriculum
- FAQ
- Reviews
This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.
This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you learn how to use libGDX to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.
This course covers the following libGDX topics:
- Game cameras and viewpoints positioning
- Animating game objects
- Animating game text using custom fonts
- Development of multiple screens and levels
- Development of menu screens and buttons
- Taking input from the mouse/touch/keyboard
- Stopping and pausing the game
- Randomizing game events
- Resizing game objects
- Set expanding game maps
The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.
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21Creating libGDX Game ProjectVideo lesson
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22Main Class Set UpVideo lesson
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23Monty Class DevelopmentVideo lesson
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24*Deep Dive: Monty Class DevelopmentVideo lesson
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25Door Class DevelopmentVideo lesson
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26*Deep Dive: Door Class DevelopmentVideo lesson
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27The Game Management ClassVideo lesson
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28*Deep Dive: The Game Management ClassVideo lesson
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29Input ManagementVideo lesson
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30*Deep Dive: Input ManagementVideo lesson
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31Handling the DoorsVideo lesson
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32*Deep Dive: Handling the DoorsVideo lesson
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33Text ManagementVideo lesson
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34*Deep Dive: Text ManagementVideo lesson
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35Restarting the GameVideo lesson
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36*Deep Dive: Restarting the GameVideo lesson
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37Set Game BackgroundVideo lesson
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38*Deep Dive: Set Game BackgroundVideo lesson
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39Section Overview | Creating Mole Game ProjectVideo lesson
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40Setting Game and CamerasVideo lesson
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41Creating the Mole ClassVideo lesson
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42Managing the GameVideo lesson
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43Mole Class UpdateVideo lesson
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44Animating the MolesVideo lesson
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45Game Sound ManagementVideo lesson
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46Text ManagementVideo lesson
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47Section ConclusionVideo lesson
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48Catch Ball Project Set-UpVideo lesson
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49Game Manager DevelopmentVideo lesson
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50Main ClassVideo lesson
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51Set Up Cameras and ViewpointsVideo lesson
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52Create the BasketVideo lesson
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53Input Manager Set UpVideo lesson
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54Create the BallVideo lesson
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55Spawn Management DevelopmentVideo lesson
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56Randomize and Display the BallVideo lesson
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57Text Manager Class DevelopmentVideo lesson
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58Display Score and RecordVideo lesson
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59Menu Screen DisplayVideo lesson
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60Menu Screen FunctionalityVideo lesson
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61Back Key Set UpVideo lesson
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62Action Sound ImplementationVideo lesson
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63Add Background SoundVideo lesson
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64Section ConclusionVideo lesson
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65Get The Cheese Game | Section OverviewVideo lesson
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66Project Set Up and Cheese Game ClassVideo lesson
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67Base Screen DevelopmentVideo lesson
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68Creating the Mouse CharacterVideo lesson
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69Animating the Mouse ActorVideo lesson
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70Displaying the MouseVideo lesson
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71Moving the MouseVideo lesson
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72Displaying the CheeseVideo lesson
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73Displaying the BackgroundVideo lesson
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74Adding Text Graphics to the GameVideo lesson
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75Adding Menu Screen to the GameVideo lesson
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76Section ConclusionVideo lesson

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