Indie Developer Playbook: Creating 2D Games and Assets

Create awesome 2D App Games with Gamemaker and Spritekit!
Instructor:
John Bura
1,625 students enrolled
English [Auto]
Build 2D games in SpriteKit.
Navigate Xcode's interface.
Create over 20 games in GameMaker
Organize your project and animate sprites.
Plan, design, and develop games from scratch.
And More!

We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It’s ​free​! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It’s a ​fun​ interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game’s objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple’s SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make ​both the code and the design ​for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don’t worry if you’ve never coded before. We ​start simple​ and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit’s interface.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. ​You get to learn at your own pace with a practical model method of learning.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up or slow down the video if you want to.

This course is ​project-based​ so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. 

We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable ​skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. 

Learn it today and get a head start for tomorrow. ​People who can master technology will rule the future.

Is this course for me?

Even if you’re not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

By taking this course, you will gain the tools you need to continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!

We really hope you decide to purchase this course and take your knowledge to the next level. Let’s get started.

Enroll now to join the Mammoth community!

Intro to SpriteKit

1
Intro and Demo
2
Learning Goals
3
Intro to SpriteKit Interface
4
Intro to SKView
5
Intro to SKScene
6
Intro to SKNode
7
Accessing Nodes via Swift File
8
Node Section Wrap up
9
Intro to SKActions
10
Attaching Actions to Nodes Through Code
11
Intro to Physics Bodies
12
Modifying Physics Body Attributes Through Code
13
Fixing Contact Collision Problem with Physics Bodies
14
Intro to Field Nodes
15
Intro to SpriteKit - Source Code

Breakout Game Tutorial

1
Intro and Demo
2
Learning Goals
3
Setting up the Main Game Scene
4
Initializing Scene Variables and Creating a Boundary
5
Implementing Player Movement and Brick Removal
6
Implementing Game Over Logic
7
Fixing Collision Issues
8
Summary
9
Breakout Clone Tutorial - Source Code

Pong Clone tutorial

1
Intro and Demo
2
Learning Goals
3
Building Scene in sks File
4
Finishing Set up in GameScene.swift
5
Implementing Player and Opponent Movement
6
Adding a Scoring System
7
Fixing Slow Moving Collision Issues
8
Summary
9
Bonus - Modded Paddle Collision
10
Pong Clone Tutorial - Source Code

Space Invaders

1
Intro and Demo
2
Learning Goals
3
Setting up the Scene
4
Finishing Set up in Swift File
5
Implementing Player and Alien Movement
6
Spawning and Firing Bullets
7
Implementing Bullet Contact
8
Implementing End Game Logic
9
Pixelart Scene Setup
10
Pixelart UFO
11
Pixelart Spacecraft
12
Pixelart Resize and Exporting
13
Space Background
14
Adding Textures and Summary
15
Bonus Features
16
Space Invaders Clone Tutorial - Source Code

Game Maker - Introduction

1
Introduction - Part 1
2
Introduction - Part 2
3
Introduction - Part 3

Deep Dive - Events and Actions

1
Deep Dive - Events and Actions - Part 1
2
Deep Dive - Events and Actions - Part 2
3
Deep Dive - Events and Actions - Part 3
4
Deep Dive - Events and Actions - Part 4

Deep Dive - Coding

1
Deep Dive - Coding - Part 1
2
Deep Dive - Coding - Part 2
3
Deep Dive - Coding - Part 3

Shooter

1
Shooter - Part 1
2
Shooter - Part 2
3
Shooter - Part 3

Rollerball

1
Rollerball - Part 1
2
Rollerball - Part 2
3
Rollerball - Part 3

Platformer

1
Platformer - Part 1
2
Platformer - Part 2
3
Platformer - Part 3

Platform Shooter

1
Platform Shooter - Part 1
2
Platform Shooter - Part 2
3
Platform Shooter - Part 3
4
Platform Shooter - Part 4

Turret

1
Turret - Part 1
2
Turret - Part 2
3
Turret - Part 3

Cross Shooter

1
Cross Shooter - Part 1
2
Cross Shooter - Part 2
3
Cross Shooter - Part 3

Color Shooter

1
Color Shooter - Part 1
2
Color Shooter - Part 2
3
Color Shooter - Part 3

Color Matcher

1
Color Matcher - Part 1
2
Color Matcher - Part 2
3
Color Matcher - Part 3
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!

Be the first to add a review.

Please, login to leave a review
a6febb43b190f0ac5ab72f2196431c84
30-Day Money-Back Guarantee

Includes

110 hours on-demand video
54 articles
Full lifetime access
Access on mobile and TV
Certificate of Completion

External Links May Contain Affiliate Links read more

Join our Telegram Channel To Get Latest Notification & Course Updates!
Join Our Telegram For FREE Courses & Canva PremiumJOIN NOW