We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.
Why SpriteKit?
SpriteKit is the framework for making 2D games for Apple products. It’s free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It’s a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!
To give a game functionality, you add code to your game’s objects in Xcode. Xcode is a user-friendly programming language that is easy to understand.
Anyone can use SpriteKit.
In this course, you learn how to make simple 2D games using Apple’s SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch.
Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both.
Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit’s interface.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up or slow down the video if you want to.
This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio.
We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Is this course for me?
Even if you’re not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
By taking this course, you will gain the tools you need to continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.
Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!
We really hope you decide to purchase this course and take your knowledge to the next level. Let’s get started.
Enroll now to join the Mammoth community!
Breakout Game Tutorial
-
1Intro and Demo
-
2Learning Goals
-
3Intro to SpriteKit Interface
-
4Intro to SKView
-
5Intro to SKScene
-
6Intro to SKNode
-
7Accessing Nodes via Swift File
-
8Node Section Wrap up
-
9Intro to SKActions
-
10Attaching Actions to Nodes Through Code
-
11Intro to Physics Bodies
-
12Modifying Physics Body Attributes Through Code
-
13Fixing Contact Collision Problem with Physics Bodies
-
14Intro to Field Nodes
-
15Intro to SpriteKit - Source Code
Pong Clone tutorial
Space Invaders
Game Maker - Introduction
-
35Intro and Demo
-
36Learning Goals
-
37Setting up the Scene
-
38Finishing Set up in Swift File
-
39Implementing Player and Alien Movement
-
40Spawning and Firing Bullets
-
41Implementing Bullet Contact
-
42Implementing End Game Logic
-
43Pixelart Scene Setup
-
44Pixelart UFO
-
45Pixelart Spacecraft
-
46Pixelart Resize and Exporting
-
47Space Background
-
48Adding Textures and Summary
-
49Bonus Features
-
50Space Invaders Clone Tutorial - Source Code