Houdini FX Mastery: From Basics to Advanced Techniques
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Course Overview: Houdini FX Mastery
This comprehensive course, “Houdini FX Mastery: From Basics to Advanced Techniques,” is designed to empower students with a deep understanding of Houdini, a leading software in the visual effects industry. From foundational concepts to advanced practical applications, the course covers a wide range of topics, ensuring participants can harness the full potential of Houdini for their creative projects.
Section 1: Houdini FX – Unleash The Power of Houdini
In the introductory section, students will become familiar with Houdini’s interface and core functionalities. They will learn essential tools and options such as Boole, camera settings, center pivot, and color settings. This section establishes a strong foundation by exploring grid options, hotkeys, and basic scripting attachments. By the end of this section, students will be comfortable navigating Houdini and using its basic tools for various tasks.
Section 2: Houdini Practical – Procedural Modeling Part 1
Building on the foundational knowledge, this section delves into procedural modeling, starting with the outer parts of a watch. Students will learn to create numbers, symbols, and other elements procedurally. This section emphasizes the use of nodes like Polywire, Skin, and Fuse SOP, and covers techniques for creating ramp-based point position controls and channel referencing. By the end of this section, students will have created complex models using procedural methods.
Section 3: Houdini Practical – Procedural Modeling Part 2
Continuing with procedural modeling, this section focuses on more advanced techniques. Students will explore interior modeling, chain reaction setups, and controlling attributes using VEX. They will also learn about point groups, PSCALE, and various attributes. This section includes hands-on projects like modeling gear teeth and implementing matrix instance functions, enhancing students’ ability to create intricate models procedurally.
Section 4: Houdini Practical – Soft Body Dynamics
This section introduces students to soft body dynamics in Houdini. Topics include creating and animating wire objects, working with plasticity parameters, and modeling tentacles for simulations. Students will combine different solvers, such as wire and POP solvers, and explore constraints and force objects. By the end of this section, students will be proficient in creating realistic soft body simulations and integrating them with other elements.
Section 5: Houdini Practical – Mastering Destruction
In this section, students will learn the art of destruction using Houdini. They will work with various SOPs and Boolean tools to create breakage, shattering, and fracturing effects. The section covers Voronoi fracture, DOP networks, and packed primitives. Students will also explore constraints, impact data, and adding secondary debris using particles. This section equips students with the skills to create dynamic destruction effects for visual storytelling.
Section 6: Houdini Practical – Cloth Workflow
Focusing on cloth simulations, this section covers the creation and animation of cloth objects. Students will learn about cloth shelf tools, target deformation, and collision geometry. The section includes advanced techniques like combining SOP solvers with cloth solvers and working with stiffness and dampening attributes. By the end, students will be able to simulate realistic cloth interactions and integrate them into their projects.
Section 7: Houdini Practical – VEX Wrangle
This section introduces VEX, Houdini’s scripting language, and its applications. Students will learn about variables, custom attributes, and implicit attributes wrangles. They will explore loops, noise functions, and point-based rotation. The section covers advanced topics like creating wave deformers, point clouds, and using matrix instance functions. By mastering VEX, students will enhance their ability to customize and optimize their Houdini workflows.
Section 8: Houdini – Advanced Topics and Tools
The final section covers advanced features and tools in Houdini. Students will explore system requirements, modeling tools, and animation features. Topics include cloudfx, rigging tools, and rendering techniques. The section also delves into dynamics, shader building, and new features in recent Houdini versions. This section ensures that students are up-to-date with the latest advancements in Houdini and can leverage them in their work.
Conclusion
“Houdini FX Mastery: From Basics to Advanced Techniques” is a comprehensive course designed to take students from basic understanding to advanced proficiency in Houdini. By covering a wide range of topics and providing practical, hands-on experience, the course equips students with the skills needed to create stunning visual effects and complex models. Whether you are a beginner or looking to deepen your knowledge, this course offers a thorough exploration of Houdini’s capabilities, preparing you for a successful career in the visual effects industry.
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1Boole OptionVideo lesson
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2Boole Option ContinuedVideo lesson
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3Camera Setting and ViewingVideo lesson
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4Camera Setting and Viewing ContinueVideo lesson
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5Centre Pivot OptionVideo lesson
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6ChannelsVideo lesson
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7Color SettingsVideo lesson
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8Construction PlaneVideo lesson
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9Construction Plane PerspectiveVideo lesson
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10Copy to Points OptionVideo lesson
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11Create Tab in User InterfaceVideo lesson
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12Creation and ImplementationVideo lesson
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13Creation and Implementation ContinuedVideo lesson
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14Creep OptionVideo lesson
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15Curve OptionsVideo lesson
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16Desktop arrangementsVideo lesson
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17Dynamic Parent OptionVideo lesson
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18Editing through Node Editor ViewVideo lesson
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19Follow Path OptionVideo lesson
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20Function of Dynamic Parent OptionVideo lesson
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21Fusing of PointsVideo lesson
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22Getting Started with Houdini SoftwareVideo lesson
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23Grid and Snapping OptionsVideo lesson
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24Grid OptionVideo lesson
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25Handle and Parameter OptionsVideo lesson
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26Hotkeys and 3D Object With Various ViewsVideo lesson
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27HoudiniSupportsVideo lesson
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28Locking and UnlockingVideo lesson
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29More on Modify TabVideo lesson
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30Move OptionsVideo lesson
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31Names TabVideo lesson
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32Node Editor-BlendPoseVideo lesson
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33Nurbs OptionVideo lesson
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34Other Views in HoudiniVideo lesson
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35Platonic SolidsVideo lesson
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36Polygon MeshVideo lesson
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37PreferencesVideo lesson
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38Preferences- TakesVideo lesson
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39Primitive OptionsVideo lesson
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40Rail GroupsVideo lesson
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41Ray OptionVideo lesson
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42Revolve Deatil OptionsVideo lesson
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43Revolve option in Model TabVideo lesson
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44Rotation OptionsVideo lesson
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45Scale OptionsVideo lesson
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46Scripting Attachment to ObjectsVideo lesson
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47Selecting Part of a SectionVideo lesson
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48Selecting Sections for EditingVideo lesson
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49Setting of FrequencyVideo lesson
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50Smooth ShadingVideo lesson
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51Uniform SamplingVideo lesson
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52Uniform ScalingVideo lesson
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53Window Menu and OptionsVideo lesson
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54Introduction to Procedural Modeling in HoudiniVideo lesson
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55Outer Parts of WatchVideo lesson
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56Creating Numbers procedurallyVideo lesson
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57Creating Numbers procedurally ContinuesVideo lesson
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58Creating Extursion GroupsVideo lesson
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59Creating Seconds SymbolsVideo lesson
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60Resampling PointsVideo lesson
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61Working with Polywire SOP NodeVideo lesson
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62Outer Ring ModelingVideo lesson
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63Outer Ring Modeling ContinuesVideo lesson
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64Using the Skin NodeVideo lesson
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65Creating Ramp based Point Position ControlVideo lesson
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66Fuse SOP NodeVideo lesson
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67Modeling Wach HandsVideo lesson
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68Modeling Wach Hands ContinuesVideo lesson
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69Creating Hands using Skin NodeVideo lesson
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70Controlling Shape using Ramp ParametersVideo lesson
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71Using Chramp Fuction to change ShapeVideo lesson
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72Using Chramp Fuction to change Shape ContinuesVideo lesson
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73Using Carve SOP Node to create a Base for NumbersVideo lesson
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74Finalizing Channel ReferencingVideo lesson
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75Finalizing Channel Referencing ContinuesVideo lesson
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76Creating New User Defined ControlsVideo lesson
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77Connecting All Controls with Base ChannelVideo lesson
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78Soft Transform, Using Boolean tools to Creae HandlesVideo lesson
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79Grouping Primitives Based on Primitive NumberVideo lesson
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80Create Basic Shading using Principle ShaderVideo lesson
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81Creating Digital AssetVideo lesson
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82Importing Channels from a Null Node to Aboe LevelVideo lesson
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