Learn games development with Unity!
Develop like a pro!
Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.
In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc’s.
Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!
Start designing your game today!
After taking this course, you will be able to:
- Create and export your own games
- Understand and use C#
- Create assets for your games
- Make games for different devices
- Make both 2D and 3D projects
The Basics
-
1Introduction
-
2Download and Install Pt. 1
-
3Download and Install Pt. 2
-
4General Overview and First Unity Project
-
5Creating your First Script
-
6Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab)
-
7Prefabs and Materials Opacity
-
8Basic UI Creation(Canvas)
-
9Variables
-
10Time and Randomness
-
11The If Statement Pt. 1
-
12The If Statement Pt. 2
-
13The For Loop Pt. 1
-
14The For Loop Pt. 2
-
15Lists and Arrays - Basic Introduction
-
16List and Arrays - Practice Pt. 1
-
17List and Arrays - Practice Pt. 2
-
18Polishing Pt. 1
-
19Polishing Pt. 2
-
20Polishing Pt. 3
-
21Wrapping Up
-
22Importing a Project in Unity
Rigidbody 2D - Platformer Creator Kit
Card Game (Advanced Loops)
-
29Project Introduction, Assets Creation and Assets Scavenging
-
30RigidBody 2D First Touch
-
31RigidBody Tests
-
32Animation Sprite Sequence to a RigidBody 2D Character
-
33Refining Movement
-
34Rigging and Skinning Pt. 1
-
35Rigging and Skinning Pt. 2
-
36Animating the Rigged Character
-
37Enemy Behavior
-
38Interlude – Physics Pt. 1
-
39Interlude – Physics Pt. 2
-
40Enemy Behavior Refinement Pt. 1
-
41Enemy Behavior Refinement Pt. 2
-
42Enemy Behavior Refinement Pt. 3
-
43Enemy Behavior Refinement Pt. 4
-
44Enemy Behavior Refinement Pt. 5
-
45Enemy Behavior Refinement Pt. 6
-
46Environment Introduction
-
47Intervention - Fixing Movement
-
48Environment Revised
-
49Camera
-
50Shooting Pt. 1
-
51Shooting Pt. 2
-
52Effects
-
53Damage Preconfiguration
-
54Damage System
-
55Wrapping Up Pt. 1
-
56Wrapping Up Pt. 2
-
57Wrapping Up Pt. 3