Blender VFX Liquid Smoke & Fire
- Description
- Curriculum
- FAQ
- Reviews
Would you like to learn how animate and simulate two complete Halloween scenes in Blender in addition to video editing them to make a movie?
Now, what if I told you I have a course to do just that on Udemy?
‘Blender VFX Liquid, Fire & Smoke’ will see you creating two spooky Halloween scenes inclusive of simulations and fully animated elements.
This course will give you access to just over 7 hours of 3D art.
Learn how to build Halloween-themed witch cauldrons with boiling magic potions or simulate smoke over a stairway featuring carved pumpkins in just 41 lessons.
This course will see you learn all the techniques pros use and how they use them. Video editing and movie composition in Blender will be a central part of this course’s learning objectives for the first time!
Through reading this course description you will find out:
– What you want to learn about 3D modelling;
– What you are going to get through ‘Blender VFX Liquid, Fire & Smoke’, and;
– How the course will take your 3D modelling, animation, and simulation skills to the next level.
Why not celebrate this popular holiday with spooky Halloween renders?
Whether it is Samhain or the height of summer, let’s have some fun while learning how the new simulation functions in Blender work!
Modeling
This course will be your complete pathway from concept to seeing a living and breathing 3D scene on your computer screen in a way that we haven’t done before.
Our 3D modelling focus will be on creating two Halloween scenes, each with a different potential for simulation. This will include simulating liquid using the example of a green magic potion bubbling away above a roaring simulated fire, as well as simulating smoke that spreads over a set of stairs in an ever so scary way.
Texturing and Materials
All in all, ‘Blender VFX Liquid, Fire & Smoke’ will provide you with intensive learning all in one place, giving you access to over 8 textures, and 40 texture maps at 2 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures.
‘Blender VFX Liquid, Fire & Smoke’ will teach you all about the gamma, hue, saturation, and some world Blender nodes.
Simulations
Simulation is something new which we have never covered before until today. This is the best side of this ‘Blender VFX Liquid, Fire & Smoke’ course. We will be learning all about the three major simulations in Blender. First, we will talk all about liquid and displacement maps. You will be simulating a liquid that is in its boiling state.
You will also be finding out about how to simulate fire and how domains work. This will allow you to simulate fire realistically, changing the way it looks depending on whether it is candlelight or a massive explosion. Likewise, we will be discovering how to give any scene that ominous feeling of impending death or spookiness in general. We will do that by simulating a moving cloud of smoke.
Since this ‘Blender VFX Liquid, Fire & Smoke’ course will not cover just one but three different types of simulations, you will be rocking the simulation game in no time!
Animation & Video Editing
As part of this ‘Blender VFX Liquid, Fire & Smoke’ course, you will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our magic potion and flickering lights.
We will also be going over a part of the 3D modelling artist role that most courses do not cover – video editing in Blender. Creating realistic simulations is not time well spent if you cannot do anything with them afterwards. Our video editing lessons will be like a course within a course with more to come. You will come away with the know-how that will allow you to put your animations and simulations together to create an amazing short video clip.
Lighting & Rendering
By joining ‘Blender VFX Liquid, Fire & Smoke’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the scary and dark feeling of our two Halloween scenes.
We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to. Trust me when I say that having a short movie clip of your model, coupled with simulated and animated details will make you stand out by a mile.
‘Blender VFX Liquid, Fire & Smoke’ is a complete guide into using Cycles for lighting, rendering, shadow.
Rendering in Blender’s Eevee renderer will be discussed as well.
Course Resources & Freebies
The ‘Blender VFX Liquid, Fire & Smoke’ course resource pack includes pumpkin Jack-o’-lantern reference faces, 2 sounds for each simulation to go along with its move clip, 8 textures, and 40 texture maps at 2 k resolution.
The best course navigation tool for ‘Blender VFX Liquid, Fire & Smoke’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Join this course and come be part of a 3D modeling journey of over 7 hours of learning that will see you go away with not one but two portfolio pieces.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
· Following through a complete guide on creating two spooky Halloween scenes inclusive of simulations and fully animated elements
· Using Blender and understanding its interface and shortcuts
· 3D modeling from a beginner level right up to techniques used by professionals around the world in many top game companies
· A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs, and (d) video editing basics
· Discovering how to do simulations of liquid, fire, and smoke in Blender
· Mastering the basics of Blender video editing and movie compositing
· Using Pumpkin Jack-o’-lantern reference faces to create carved pumpkins
· Effective problem-solving in Blender
· Creating Collections of Objects and Meshes using a Hierarchy System
Let’s create something with a real scary feel to it just in time for Halloween. It will be alive and everything!
What a perfect virtual escape for us lovers of all things magical…
Until next time, happy modelling everyone!
Neil – 3D Tudor
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2Getting Around BlenderVideo lesson
With this being the first lesson of the course I feel there is no better way to start than to introduce my newer students to Blender. How do we navigate and actually do things with this complicated software. Find all this out and more in this lesson.
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3Starting The CauldronVideo lesson
In this lesson, we focus on getting the silhouette of the cauldron base to be the size and shape that we would like it. We look at how with a range of simple Blender tools we can achieve this.
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4Introduction to Seams & SharpsVideo lesson
Nothing in the world is perfectly flat or smooth and this is the lesson where you will learn how to create smoothness and how to control textures as we learn all about seams and sharps.
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5Creating The Cauldron LipVideo lesson
Our Cauldron really starts to take shape in this lesson as we start to refine what style we are going for. Whether this will be realism or stylized the choice will be down to you once you learn the skill in this lesson.
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6Creating The RopeVideo lesson
The rope has always been a tough proposition to model. Do we actually model the rope or go super low poly. In this lesson, I show you the fastest way I have found. How to make great-looking low poly rope with a few clicks.
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7The Mirror Handle CreationVideo lesson
Lets not create things twice and instead learn all about the mirror modifier which is built into Blender. Perhaps the most useful modifier but alas only if you know how to use it correctly.
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8Working With CurvesVideo lesson
If you think you know all about using curves think again as I show you in this lesson the power of Blender curves. We create the cauldron stand, and at first glance, it looks pretty complicated until you learn the easy way of doing things that is.
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9Texture Mesh PreparationVideo lesson
In this lesson we will be putting all that we learned about seams into practice. I will show you how and why to place seams on your models. You will also learn some tricks along the way of how to hide them.
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10Introduction to Applying TexturesVideo lesson
Lesson 9 will cover the shading panel within Blender. How do we get our really cool textures actually into the program? You will learn this and how to create the materials we will be using for our scenes.
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11Working with MaterialsVideo lesson
In lesson 10 we will be completing the texturing of the cauldron. By this point, you will have a good level of understanding about materials and textures within Blender. We also prepare a mesh ready for our water shader.
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12Creating the Water ShaderVideo lesson
In this lesson, we take a deep dive into the node system of Blender. We will be creating a simple shader that will be the base for our scene that being the bubbling water.
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13Cycles Rendering SetupVideo lesson
Lesson 12 will be pretty much all about how to set up the cycle render engine within Blender to get great results straight out of the box. Just down to ticking the right boxes really.
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14Moving Water SimulationsVideo lesson
In this lesson, I will introduce displacement maps and just how powerful they can be. You will learn that with a few simple techniques you don’t always need a state-of-the-art simulation program.
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15Creating the Smoke SimulationVideo lesson
We tackle our first real simulation in this lesson. Simulations are complex things to create and in this lesson, we will be going through the basics like domains and flows and how to create many types of simulations within Blender.
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16Trouble Shooting SmokeVideo lesson
With all great programs, there also comes a fair few hiccups and problem-solving. Here we investigate the problems we may have with our smoke simulation.
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17Fuel for Our FireVideo lesson
Well, they do say there is no smoke without fire but there is also no fire without some kind of fuel. This lesson will involve us creating the logs to give our fire some realism. We also take a look at the emission node and its uses.
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18Rock GeneratorVideo lesson
We need a lot of rocks and fast but how? Lesson 17 will be looking at creating rocks the easy way with the inbuilt Blender add-on the rock generator.
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19Creating the FireVideo lesson
I do love water but you know, I love fire simulations more. We will be creating a complete fire simulation in this intense lesson. You will learn all about baking and problems solving issues like explosions within our domain.
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20Trouble Shooting The FireVideo lesson
With fire being perhaps one of the most complex simulations it has its fair share of problems. Here we solve the issues to do with not only the simulation but also the look of fire Ready for rendering.
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21Cycles Finale RenderVideo lesson
So with our animations and simulations done. Light, camera, action, and let's get this bad boy rendered out. This is the exciting point of taking your creation and seeing it come to life all be it at the moment just in slides.
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22Blender Video EditorVideo lesson
Welcome to Blenders video editing software as I show you the other side of Blender. In my opinion, the Blender editor is completely underrated and is actually a very powerful piece of software in its own right. So let us take a look at what it can do.
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23Editing our RenderVideo lesson
Did you know you can actually edit your renders with Blender itself? Now I’m not saying it's anything like after-effects or anything like that. But none the less we can look at lighting, hues, and glows which is really nice for our first Blender animation.
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24Creating the Short FilmVideo lesson
Well, this is it. We came all this way for this. The short animation for our cauldron boiling away. Complete with green hues of smoke and a roaring fire. You can admire how far you have come in a few lessons. Now let's get onto the next Blender simulation adventure.
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25Fog & Pumpkin IntroductionVideo lesson
Like we did with the cauldron I will be introducing the basics of Blender for anyone that jumped straight to the pumpkin part of the course.
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26Creating the Basic StepsVideo lesson
Lesson 25 covers a lot of new Blender tools. These are extremely useful to have in your arsenal when creating models. We cover things like the Boolean modifier and the bisect tool to name a few.
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27Texturing Complete GuideVideo lesson
Lesson 26 can be skipped if you already did the cauldron part of the course. Just in case you didn’t this is a complete guide on textures, Materials, seams, and sharps. It’s a lot to take in so be sure to come prepared.
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28Learning about BisectVideo lesson
In lesson 27 we will take a deep dive into how and why to use the bisect tool. By this point, you should have a decent grasp of building simple and complex meshes. You should also have a good knowledge of the tools available to you within Blender.
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29Finishing the StairsVideo lesson
In this lesson, we complete the stairs part of the pumpkin scene. We have now added materials and textures and you should take a step back and make sure you are happy with it before moving on. Always do this for the focal points of your scene.
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30Starting our PumpkinsVideo lesson
In this lesson, we learn how to import references to Blender. This is very important for future models you may want to create. You will see just how easy it is to take very simple ideas and turn them into great-looking models with these techniques.
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31Easy Like a Knife ToolVideo lesson
So how exactly do we create the pumpkin faces? Well with a knife of course. In this lesson, you will be introduced to the knife project as well as the knife tool. These Blender tools should be a staple of any budding 3D modeler.
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32Creating the Pumpkin FacesVideo lesson
In lesson 31 we quite simply carve out our pumpkin faces ready for the next stage of adding lights. Have some fun here and test the waters to see what works with experimentation.
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33Pumpkin WorkflowVideo lesson
By lesson 32 you should have a good understanding of the pumpkin workflow. You will also see just how useful this workflow is for future builds. In this lesson, we finish our pumpkin models.
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34Rendering Setup For FogVideo lesson
In this lesson we set up our steps and pumpkins ready for the smoke simulation. We are looking to get a good looking animation from our fog and the best way to achieve this is through a decent scene setup.
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35Flickering LightingVideo lesson
Lesson 34 will be focused on the lights emitting from our pumpkins. Just how do we bring some realism to them. Animating lights should take so much time but not with the techniques I will be showing you.
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36Creating the Smoke BoxVideo lesson
In this lesson, we will be creating the box where the fog or smoke is emitted from. We actually have to have a hole within the mesh to assign a collision between the mesh and fog. This process is handy to learn to avoid problems with your simulations.
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37What are NormalsVideo lesson
Along the road of our 3D Modelling journey, we will all come across the problems of normals. In this lesson, you will find out what they are, how to see them, and more importantly how to actually do something about them.
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38Finishing the ModelingVideo lesson
This is the final lesson of the course in which we will be modeling. It's been a fairly long journey but you should have learned many skills along the way and now have a decent understanding of the Blender tools and UI.
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39Creating the Smoke DomainVideo lesson
In lesson 38 we will be creating things like domains and inflows. You will learn how you can manipulate the Blender simulation settings for an infinite number of uses. I mean ok it is not quite Houdini but oh my Blender is powerful.
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40Baking the Fog SimulationVideo lesson
In this lesson 39, we will be looking at the difference between playing a simulation and actually baking it out. What are the benefits as we look at ways also to reduce our simulation times? This will be extremely useful especially if you are using a lower-end computer or laptop.

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