Blender 3D Model a Sci-fi Scene with Eevee
Hi and welcome to this new 3D Tudor Udemy course, ‘Blender 2.8 A Beginners Complete Sci-Fi Scene 3D Modelling & Animation Guide’. With this course, I decided to move to pastures anew and explore an art style that I am not as familiar with. Having mainly focused on the medieval genre in previous courses I decided that, this time, I would take my students on a journey into the world of the sci-fi genre. This way, we are learning together, and trial and error will help your workflow as you will be presented with solutions to common problems.
This is one of my most exciting Udemy courses to date. Like my other Udemy course, ‘Blender 2.8 Model Texture Animate & Simulate Complete Guide’, I will be taking you on an extensive 3D modelling journey involving modelling, texturing, freebies, animation, lighting and rendering a sci-fi scene. The focus of this Udemy course is to show you how to make realistic models, to a real-world scale. Enroll in this Blender 2.8 course and experience over 20 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast industry-standard workflow. All this exclusively in Blender 2.8.
Using everything I learned from previous courses, mainly from all your helpful feedback, I was able to make a course that really has the wow-factor; something you will be proud of accomplishing.
This is my most beginner-friendly and in-depth Udemy course to date. The focus of this new course is to take anyone no matter their level in 3D modelling and teach them how to model from the ground up. The course has nearly 20 hours of content and is a one-stop course to take you on your way to a professional level. By joining this Udemy course you will engage in a journey of in-depth learning focused on the most important aspects of 3D modelling and animation. Blender Procedures will cover modelling, texturing, animation, lighting, and rendering. By the end of the course, you will have created a professional-looking sci-fi animated door scene.
This course has been 3 months in the making. I truly believe that this Udemy course is unique compared to other courses currently on the market. I really hope you enjoy taking the course as much as I have had to create it.
We will be creating a sci-fi door scene – a contraption reminiscent of popular cinema titles. This course is coming out just a few months before a major game release that will revolutionize the sci-fi genre, Cyberpunk 2077 by Project Red. The sci-fi door we will be creating will be a more stylized version of the general sci-fi style.
‘Blender 2.8 A Beginners Complete Sci-Fi 3D Modelling & Animation Guide’ has a new learning format that will be relevant to beginners. This course is also relevant to those students who more familiar with 3D creation and modelling using Blender software, or those who are transitioning into Blender from another piece of software or from the previous older versions of Blender.
This Udemy course aims to teach you from the ground up. It will cover the very basics of modelling and teach you the tips and tricks that the pros use in Blender 2.8. This course explains everything and will include a step-by-step exploration of all the new shortcuts that have come with this new Blender version. You will be able to keep up with the course’s pace through having an on-screen visual tooltip. Anything that needs some explanation is explained easily using a small pop-up box, so you will never be lost. My goal here is to not only have students re-create this sci-fi door but for them to come away with a comprehensive understanding of how and why. By the end of the course, the knowledge you will have learned can be put to use independent of the direction you take in 3D modelling – following the amateur or the professional path.
Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials in Blender. We will be going over how to mark seems, how to correct texture resolutions, and how to UV-unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you both the right and the wrong way of doing this. You will be fully prepared and provided with the skills to ‘clean’ a 3D model mesh to an industry standard.
We will also explore the Blender 2.8 node system in depth, where you will learn not only how to import textures and maps, but also how to change the way materials look. We also take a look at importing and using specialized maps like ambient occlusion and emission.
Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this Udemy course include creating a complete animation cycle in Blender 2.8. As part of animating this sci-fi door, we will be working on making its opening motion realistic, working hard to make each individual component move in a hyper-real way. You will learn all about armatures and bones, and you will be shown how to keyframe. We will move on to the complex fundamentals of animations, where we learn how to weight and attach bones to meshes. This is exactly the same process as in Hollywood for computer-generated imaging (CGI) or the respective gaming industry. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this Udemy course project.
You will be glad to know that this Udemy course comes with a vast library of over 70 high-resolution texture maps and decals completely free to download with this course. These are resources that you are free to download and reuse in your other projects. You could also utilize them in the sci-fi door scene course project, which you are encouraged to upload as part of this course. I created all these textures and resources using a mix of Substance Designer, Substance Painter, and Photoshop. All textures included for free with this course are custom made specifically for this course.
I always feel that lighting is one of the key components that tend to be the most overlooked. To be honest, I learned this the hard way, seeing as lighting is important with regards to making a scene look overwhelmingly beautiful or realistic or tragically bad. I went back to the drawing board and developed my skills in Blender and in lighting. Over time, I learned exactly how to light scenes. This knowledge I now pass on to my students. You will learn all about Blender 2.8 lighting and lighting effects.
Finally, after all the preparations for making a realistic sci-fi scene, we will be rendering two stills in one of the best renderers in the industry – Blender cycles. Because of this course, you will gain the knowledge to create great-looking scenes in both ‘Eevee’ and ‘Cycles’ renderers. We will also be using the Blender 2.8 compositor, and the course will teach you how to make the most of lighting within a render. Finally, we will also be creating a short animation film using Blender’s built-in video editing software. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders.
Happy modelling everyone!
Neil, 3D Tudor
The introduction will lay out what you can expect from this brand new unique Udemy course. Blender 2.8 A Beginners Complete Sci-Fi Scene 3D Modelling & Animation Guide. Would you like to make Models for games or movies? Here you will learn why I believe this Udemy course creates a unique learning experience and how this course will help you on your way to becoming a professional in the world of 3D modeling.
The first lesson of the course is designed to give you a thorough understanding of the blender 2.8 Ui and all of the basic key commands and short cuts. If you are new to Blender or Blender 2.8 you won't want to miss lesson 1.
In lesson 2 we look at how to Bevel edges in Blender 2.8 and set out the first part of our model. We look at other functions like viewport shading and quality of life parts of Blender such as transformations.
Here we take a deep dive into Blender 2.8 and its lighting options. I explain for those new to 3D modelling how polygons work and how to create models to a professional standard. We also take a look at Modifiers with Blender and make good use of the array modifier.
A lot has changed with regards to the UV tab from Blender 2.7 to 2.8. Lesson 4 Is an intensive look into UV’s. We look at how to create the best meshes for applying materials in Blender. We also cover marking seams, Sharps and how to hide parts of our mesh to make this easier.
Lesson 5 is dedicated to using Blender's hidden menus and some parts simply don’t have a short cut. These are the hidden tips and tricks that professional Blender users use and we make good use of them in this lesson.
In this lesson, we look at how to cut away parts of the mesh quickly and efficiently. Not only do we do this efficiently but we also look at how not to do it and what a professional workflow should be. We look at Boolean operations within Blender and the pros and cons of using it.
Lesson 7 we create the basic model for our door that is a model that we can build upon in the future. We also look at how and when we should create quick animations with simple keyframes within Blender 2.8 using the layout tab.
This lesson follows on from lesson 7 as we go more in-depth to work out the basics of our sci-fi door animation. Here we look more into timelines and the keyframes menu within Blender 2.8.
This is lesson once again looking at ways to make life within blender 2.8 easier. This time we look at effective ways of selecting parts of our model and how face orientations work.
One of the easiest ways of creating a fast and effective workflow within Blender is understanding what is available to use. Here we look at the bevel modifier and how we can affect a whole mesh at the same time which will really speed up your workflow.
Lesson 11 we Focus on creating the wall panels for our sci-fi scene to really start to bring it to life. We also look at the easiest ways to fill parts of meshes in Blender 2.8.
In this lesson, we look at how to create a professional and extremely effective workflow. We look at what steps we can take to speed our modelling and texturing up in the future. Learning this way of working will really help you in future builds.
This lesson we look at how to create certain shapes that at first glance done look that easy but knowing and having the right tools makes them a breeze. Here you will be introduced to the merge menu in Blender and how and when to make the most use out of it.
One of the most common mistakes I see with people just starting out with Blender is not keeping there Scenes named correctly and clean. This is an extremely important lesson based around cleaning up our builds and how to correctly and professionally name and store parts to make creating scenes that much easier. Here we also look at our floor creation.
This lesson is our first look into Blender curves function and how to get the most out of them. This lesson really starts to take your modelling skills to the next level. We look at proportional editing and just what is a high and low poly model so talked about within the 3D modelling industry.
We look at how to merge parts of meshes consistently in the least amount of time. We also look at how Blender 2.8 can be used to create hard and soft edges that are especially useful in the sci-fi genre. Don’t underestimate as to just how important this is in modelling.
Lesson 17 is focused on thinking about our overall scene and imagining what it will look like once it is finished. One of the most important aspects of our sci-fi scene will be its lighting and this lesson we make a start on the parts that will be lit up.
Following on from lesson 17 we go one step further and create our main front light for the sci-fi build. We look at how light direction can really affect a scene. Blender has many light sources one of the easiest and effective is emission and here we create meshes ready to make use of this important shader.
In this lesson, we make a start on perhaps the most complex model of the entire build which is the control panel. I show you how I Create parts of scenes in Blender and make sure they are scaled correctly. This lesson we will really push your new skills.
Lesson 20 is focused on really bringing our control panel into the realms of realism. Here we lay out the overall look to get that sci-fi feel. We create most of our wiring in this lesson and really start to pick up our Blender workflow.
This is the last lesson on our control panel and we make sure that the model is to a professional standard ready to have materials applied just as you would if you were working in the industry. We make sure that our control panel really has that sci-fi vibe.
In lesson 22 I show you a quick and easy way to create sci-fi fans within Blender. We look at how and to use the median point and individual origins to achieve this.
This is an exciting lesson where you will learn a lot about the tips and tricks the Blender pros use. We create our sci-fi floor grates using numerous different Blender 2.8 modifiers. I think by this lesson you will have really started to find your feet using Blender 2.8.
This lesson we create not just one but 2 parts quickly and effectively using our professional Blender workflow. We create our small sidelight and prepare our electric box ready for wiring.
In lesson 25 we create the wiring system and cable holders. We focus heavily here on getting the sci-fi look to our new parts and look at making sure they fit the scene as a whole.
Everything we build on this course is always done with improving workflow. Lesson 26 is all about making sure the parts we created in the previous couple of lessons live up to this. Afterall there's no point having great models with poor UV’s.
From lesson 27 onwards we really start to pick up the pace withing the modelling part of Blender 2.8. At this point, I feel you will easily be able to keep up and I wanted to really push your modelling skills. This lesson is focused on the rear of our sci-fi scene.
This lesson is the final part of modelling our rear walls and we make sure we tie everything into together to create a cohesive sci-fi build. At this point, we start to really see our scene come together.
In this lesson, we go back to our sci-fi door and look at getting the groundwork set up for the lessons to follow. We make good use of the knife tool in this lesson and start to think just how the sci-fi door will open and close based around an armature.
Lesson 30 is all about really establishing the look and feel of the sci-fi door. We really try and pull together many different Blender 2.8 functions to achieve this. Creating great seams for later is also our focus here.
Here we look at how to embellish our Sci-fi door by creating simple parts that really add to the effect. We also discuss ways to create topology professionally with no corners cut. Here I teach you how to steer away from cowboy builds.
Creating such a complex door as part of our sci-fi build takes time and here we carry on to create that professional looking door. As before workflow is key and model and mark seams of and go a long way into completing the door.
Lesson 33 focuses on finishing the top part of our Sci-fi door. Together we create Sci-fi vents using primitives. We use many useful skills in this lesson That will come in handy in future Blender builds.
In this lesson we establish how are side doors are going look and feel. We also look at the most important part of the sci-fi door which is the center lock. This is one of the most important lessons as we near the end of the modelling part of the course.
In this lesson, we take a look at the hydraulic system and how it will function in relation to our sci-fi door. Not only do we need to build it so that it functions correctly but it also has to fit in with the rest of our sci-fi scene.
In lesson 36 we will be adding the finishing touches to our side doors and the modelling side of things is all but complete at this point. We finish preparing our mesh for mirroring and seams.
This is the final lesson for the sci-fi door. We create seams to have great looking materials on the central point of our scene. We also work with Blenders mirror modifier to save us a lot of time and speed up our workflow.
This is the final lesson for modelling in this sci-fi build. In this lesson, we finish everything we need to in preparation for the materials and animation part of the course. We make sure everything is up to a professional industry standard.
Lesson 39 is the main introduction to armatures and animation. Here you will learn how to create and weight bones and also how to parent all these parts up. This is perhaps the most important lesson as far as animation goes. We create an armature that will make animation easy in future lessons.
In this lesson, we learn all about how to pose our sci-fi door. I also show you how to correctly name all our bones to make applying weights to different parts of the mesh a breeze. This is where you will learn just how powerful Blender 2.8 is at animation.
We take an in-depth look at animation within Blender in this lesson. This lesson could be a course in its own right as it is jam-packed with a constant supply of information. We look at key frames and just how to get that sci-fi look and feel through animation.
In lesson 42 we look at ways of how to speed up workflow as we did previously when it came to 3D modelling. We look at mirroring animation functions with Blender 2.8. We also look at problems that can arise and how to fix them.
This is the first lesson of the UV part of the course. We go in-depth on why UV’s are so important and what it takes to create a professional base before applying textures and materials. This is where we will start to apply our resolution map. A simple But powerful technique.
As we make our way through all the parts and check out there UV’s we, of course, come across a lot that need fixing or bringing up to the same professional standard as the rest of the mesh. We make sure are scales and islands are correct all within the Blender 2.8 UV tab.
In this lesson, we Prepare our UV’s on perhaps the most complex parts of our sci-fi build that being the control panel and the small sci-fi parts. By this lesson, you should have a good understanding of how to map and layout UV’s as well as mark seams and sharps.
Materials & Textures
Lesson 46 is the first Lesson where we add materials and textures. This part of the course is the longest part aside from modelling. We take a deep dive into the Blender 2.8 node system and how to import and set up texture maps.
In this lesson we take a look at both the rendering options Blender 2.8 has to offer including the new Eevee renderer. We also look at how to work with cameras within Blender. This lesson has a lot of knowledge you will need to bring your sci-fi scene to life.
Lesson 48 is mostly centered around adding materials to our floor. We discuss what makes a sci-fi build look realistic and how we can go along way to adding to realism through softening our edges with bevels and the Blender bevel modifier.
We take a look at another powerful Blender modifier the shrink wrap. We use this to create our hazard strip on the sci-fi floor. Working with Eevee renderer we really start to establish the scene.
In lesson 50 we will be taking a look at lighting our scene through materials. We look at how to use light through the emission node. We also focus on finishing the main parts of our walls.
Lesson 51 is a long lesson because it has so much that we accomplish here from creating glass materials to color ramps. We take a look once again at how powerful the Blender 2.8 node system is and texture our sci-fi door frame.
Decals are the prime objective in this lesson and we learn how using a little know Blender 2.8 addon makes this a breeze. We look at how decals need a fair bit of micromanagement to make them work in both Cycles and Eevee render engines.
We take a step back and make sure our texture resolutions are looking good for the sci-fi scene. We make a start on our door materials and we start to see our sci-fi scene really starting to come together at this point.
Lesson 54 is all about refining the door as it is the center point of our scene. We look at how to add the decals to our animation and after building up our material library within Blender you will see how fast it is to create a great looking scene with the workflow you have learned.
We move our focus to the rear of the door which we make pretty short work of now we have established our color and texture scheme. We talk about when and on what parts we can mirror textures and why we should be careful when doing so.
In lesson 56 we start our control panel with the keypad being one of the first parts. We look at how to import and use emission maps and how powerful they can be. We also learn how to copy materials rather than create entirely new ones.
Continuing on from lesson 56 we continue our control panel building it up slowly into a profession 3d model in its own right. We also prepare the model ready for the handprint sci-fi security system.
In this lesson, we finish up with the control panel and take a good look at our work so far. We look at how the lighting is affecting our scene and how bright parts of the scene should be. We also finish the wiring system of the control panel with carbon fiber textures.
In lesson 59 we learn all about face orientation and how to make sure faces are facing the correct way and why this is so important. This is where Blender 2.8 really comes into its own with ease of use and visual representations. We start and finish our front main light.
This lesson is all about the hydraulic system we use to power our sci-fi doors. We really bring these parts to life with the textures and material we set up. We also set up another emission light to contrast our cool sci-fi blue lights.
In this lesson, we take another look at our node system set up for our texture maps. We look at how to simply and effectively change some of these to make our materials fit our sci-fi scene better. We also work on our main intake pipe.
In lesson 62 we look at experimenting with different materials and textures. Now we have built up a library of materials this is made easy and effective to quickly try different looks to really push our overall look of our 3D model.
In this lesson which is close to the end of the materials and textures section, we really start to refine our lighting. With most of our materials now in place, we can have a clear vision of how we can create that iconic sci-fi look typical of sci-fi movies and games.
This is the last lesson on materials and textures and by this point, you should have a good understanding of how to bring a scene together. Now we can really prepare our model and scene for the final stages of this course.
Blender 2.8 Cycles Rendering
In lesson 65 we will be focusing on rendering static images using Blenders Cycles renderer. We will be looking at taking our rendered images and putting them through Blender 2.8 compositor. Since the renderers are very different Cycles is the first we will look at on this course.
Blender 2.8 Eevee Rendering
Welcome to Blender 2.8 all new Eevee renderer. Most people think that this is just to quickly render a scene and is just a temporary renderer. I will show you in this lesson just how powerful Eevee can be. We render an entire animation of 400 frames and then edit it out in the Blender 2.8 video editor.
Lesson 67 is just a few comments from myself and also congratulations to those who finished the course. Once again, Happy modelling everyone!