Blender 2.8 and Substance painter - 3D modeling game assets
- Description
- Curriculum
- FAQ
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In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don’t own that software you can still follow the whole course without any issues .
In this course you will learn :
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High poly modelling in Blender 2.8
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Making the model game ready and low poly
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Uv unwrapping our model
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Baking and texturing in Substance painter
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Importing the model into unreal engine
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Rendering a turntable in Blender 2.8
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Rendering a turntable in Marmoset toolbag
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exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag
Enroll now and start making your game assets .
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5Modelling the bow - part 1Video lesson
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6Modelling the bow - part 2Video lesson
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7Modelling the bow - part 3Video lesson
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8Modelling the bow - part 4Video lesson
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9Modelling the bow - part 5Video lesson
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10Modelling the bow - part 6Video lesson
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11Modelling the bow - part 7Video lesson
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12Modelling the bow - part 8Video lesson
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13Modelling the bow - part 9Video lesson
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14Modelling the bow - part 10Video lesson
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15Modelling the bow - part 11Video lesson
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16Modelling the bow - part 12Video lesson
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17Modelling the bow - part 13Video lesson
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