4.93 out of 5
4.93
7 reviews on Udemy

Blender 2.8 and Substance painter – 3D modeling game assets

Model , sculpt and optimize a fantasy bow so it's ready to use in your game and make beautiful render for your portfolio
Instructor:
Ali Ncir
906 students enrolled
English [Auto]
3d modeling
sculpting details
optimising mesh for video games
uv unwrapping
baking details from high poly to low poly models
texturing the model in substance painter
rendering images and turntables and post processing them in blender
rendering images and turntables in marmoset ( optional bonus lesson )
importing your game ready asset into unreal engine and setting up the materials

In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don’t own that software you can still follow the whole course without any issues .

In this course you will learn
:

  • High poly modelling in Blender 2.8

  • Making the model game ready and low poly

  • Uv unwrapping our model

  • Baking and texturing in Substance painter

  • Importing the model into unreal engine

  • Rendering a turntable in Blender 2.8

  • Rendering a turntable in Marmoset toolbag

  • exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag

Enroll now and start making your game assets .

Introduction and setting up the workspace

1
Intro
2
Installing pure ref
3
Enabling the addons
4
Setting up the references

Modelling the bow

1
Modelling the bow - part 1
2
Modelling the bow - part 2
3
Modelling the bow - part 3
4
Modelling the bow - part 4
5
Modelling the bow - part 5
6
Modelling the bow - part 6
7
Modelling the bow - part 7
8
Modelling the bow - part 8
9
Modelling the bow - part 9
10
Modelling the bow - part 10
11
Modelling the bow - part 11
12
Modelling the bow - part 12
13
Modelling the bow - part 13

Optimizing the model

1
preparing the lowpoly model part 1
2
preparing the lowpoly model part 2

Uv Unwrapping

1
Uv unwrapping part 1
2
Uv unwrapping part 2
3
Uv unwrapping part 3

Baking textures

1
Baking textures part 1
2
Baking textures part 2

Texturing the model

1
making the bark material
2
making the blue metal material
3
importing materials and changing them
4
adding some damage
5
correcting issues and exporting the textures

Rendering the bow

1
Rendering in substance painter
2
Rendering in blender part 1
3
Rendering in blender part 2
4
post processing in blender
5
Rendering animation in blender
6
Rendering in marmoset toolbag
7
Importing to unreal engine
You can view and review the lecture materials indefinitely, like an on-demand channel.
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Course available for 2 days
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Includes

6 hours on-demand video
Full lifetime access
Access on mobile and TV
Certificate of Completion

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