2.5D Platformer Full Game Development Beginner Course
- Description
- Curriculum
- FAQ
- Reviews
Made for absolute beginners getting into Game Development Unreal Engine. Learn how to create a 2.5D platformer in Unreal Engine.
Platformers are one of the best ways to get into game design. Learn how to get a platformer up and running in a fully playable state. You will go from a blank project through all the steps a good game developer takes to make a fully playable game.
The pacing is set just right so you never get confused or go into a topic without the right amount of knowledge.
Through the course you aren’t just going to make a copy paste of what I make. Instead, I’m going to teach you how to think like a game designer so you will be able to create the games that you want to.
My hope for you is that after this course you will go out and finish the game idea that you have had on your mind and launch it. As an avid gamer myself, I can’t wait to go on the journey you will create.
For anyone coming from UNITY ENGINE, this is the right course for you. It teaches everything you need to get up to speed using blueprints to create the games you want to make. Built by a company run by Game Developers.
Good luck.
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10Create A Player BlueprintVideo lesson
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11Creating A Player Blueprint Part 2Video lesson
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12Player Inputs Part 1Video lesson
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13Player Inputs Part 2Video lesson
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14Player Inputs Part 3Video lesson
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15Camera Changes And Character Movement PolishVideo lesson
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16Creating Your First PlatformsVideo lesson
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31Making The User Interface ControllableVideo lesson
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32Death Menu Interface FinalizationVideo lesson
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33Review Of The Work Done So Far And Looking ForwardVideo lesson
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34Simple Melee Enemy Player Detection And MovementVideo lesson
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35Making The Enemy Do Area Damage To The PlayerVideo lesson
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36Adding The Enemy To Our Developer LevelVideo lesson
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37Adding A Health To The Melee EnemyVideo lesson
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38Adding An In Game Health Bar To The Melee EnemyVideo lesson
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39Creating A Spawning Player Sword AttackVideo lesson
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40De-spawning The Sword And Adding DamageVideo lesson
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41Finding Mistakes In Blueprint Code And Testing For FixesVideo lesson
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42Creating A Moveable BlockVideo lesson
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43Level Design And Some Advice On Doing Good Game DevelopmentVideo lesson
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44Basic Setup For Ranged EnemyVideo lesson
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45Understanding Blueprint Child ClassesVideo lesson
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46Make The Ranged Enemy Spawn ProjectilesVideo lesson
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47Adding Damage To The Ranged Enemy ProjectileVideo lesson
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48Polishing Enemy Projectile Movement And Player Hit DetectionVideo lesson
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49Navigation Changes And Adding A Floor That Kills The PlayerVideo lesson
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58Pause Menu Part 1Video lesson
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59Pause Menu Part 2Video lesson
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60Main Menu SetupVideo lesson
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61Positioning The Main Menu In GameVideo lesson
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62Main Menu CodeVideo lesson
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63Activating Different Main Menu PanelsVideo lesson
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64Setting Up A Level Selection MenuVideo lesson
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65Adding A Volume Slider To The Main MenuVideo lesson
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66Adding Resolution Changing To Our Options MenuVideo lesson
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67FullScreen, Borderless Windowed and Windowed Options in the SettingsVideo lesson

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