Substance Sampler: Zero to Hero in Textures and Materials

- Description
- Curriculum
- Reviews
Have you ever wondered how the textures of 3D objects in games or movies are created? We have prepared a great course for you, starting from the basics of creating textures and materials using Adobe substance sampler and progressing to professional levels together.Throughout the course, I aimed to reinforce your learning with appropriate stimulating tools using my professional knowledge and teaching background. From time to time, we will look at other programs (Example: Photoshop, Blender, Substance Painter, Unreal Engine, Unity.) or we will enrich our learning material by using 2D & 3D animations, graphics or visuals.You will learn what textures are, which texture can be used for what purpose, what the material is basically and the most common material types you may encounter.At the end of the course, whether you are a beginner hobbyist, have an infrastructure or a professional, you will definitely find something to improve yourself in the course.Starting from the interface of Substance Sampler, we will learn all its content and use it in our applications. We will also review all the parameters of this program, which also has a large command library such as texture generators and filters. In short, this course is a Substance Sampler user manual from A to Z.Our samples consist of the most frequently used materials in the sector. If you repeat the applications and become familiar with them. You will be able to produce countless different materials using your own creativity.As an instructor, I am not only very knowledgeable about design, but also about educational techniques, as I took formation and pedagogy courses at the faculty of education.Our Course includes:What are the materials and their types?What’s the texture and their types?Import & Export the texturesCreating shaders in Blender, Unreal Engine and UnityTweak the exposed parameters in Substance Painter and wrap your model with your texture.Texture generatorsFilters and typesSample examplesand resources…After the course you’ll be able to:work as Texture Artist, 3D Material Artist, Shader Artistuse Substance Sampler projessionally.create your own materials, textures, masks and generators.can rule the User Interface and the workspaces you’ll usestay updated in Substance Sampler

External Links May Contain Affiliate Links read more