3Ds Max Game Modeling: Complete 3D Modeling in 3Ds Max
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- Curriculum
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This course covers all of the fundamentals of 3D modeling game assets, providing a strong foundation for anyone looking to break into the world of game design and development. These techniques will allow students to create identical, highly accurate replicas of their concept characters, objects, or props, ensuring that their creative visions come to life exactly as imagined. The course takes a practical, hands-on approach to learning. First, it will showcase the finished product as a goal to aim for, giving students a clear understanding of what they will achieve. Then, it meticulously runs through the entire step-by-step process of creating that particular model from start to finish, leaving no stone unturned.
The techniques presented in this course are highly effective, making them invaluable tools for aspiring game modelers. They are specifically designed to allow students to develop stand-alone props quickly and efficiently, perfect for populating dynamic game environments and levels. Additionally, the course includes a combination of the latest cutting-edge modeling techniques and time-tested, reliable processes. This blend provides a significant advantage for artists who are new to game modeling work, enabling them to hit the ground running, produce high-quality results, and gain the confidence needed to achieve professional-grade outcomes.
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3Setting up RefferenceVideo lesson
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4Shapping the ShaftVideo lesson
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5Detailing the Shaft (Part 1)Video lesson
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6Detailing the Shaft (Part 2)Video lesson
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7Detailing the Shaft (Part 3)Video lesson
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8Modelling the Bottom GripVideo lesson
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9Making the Little DetailsVideo lesson
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10Modelling the Top GripVideo lesson
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11Modeling the Extra DetailsVideo lesson
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12Shapping the Head of the AxeVideo lesson
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13Continuing the Shape of the HeadVideo lesson
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14Finishing the Head of the AxeVideo lesson
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15Starting to Model the Back PickVideo lesson
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16Finishing the Back PickVideo lesson
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17Polishing the High PolyVideo lesson
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18Modeling the Addition to the GripVideo lesson
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19Low Poly Modifing of the ShaftVideo lesson
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20Low Poly Modifing of the Upper Grip And DetailsVideo lesson
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21Setting Smoothing Groups on the First PartVideo lesson
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22Updating the Game ResVideo lesson
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23Unwrapping the ShaftVideo lesson
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24Unwrapping the PickVideo lesson
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25Finish Unwrapping the PickVideo lesson
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26Unwrapping the AdzeVideo lesson
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27Unwrapping the Smaller GripVideo lesson
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28Unwrapping the DetailsVideo lesson
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29Retopologyzing the Lower GripVideo lesson
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30Unwrapping the Large Grip, Setting Smoothing Groups & Assembeling the SheetVideo lesson
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31Finishing the Texture Sheep & Exporting the TextureVideo lesson
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32Setting Material ID's (High Poly)Video lesson
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