Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graph through the following topics where they increase in complexity as we proceed with the course:
- 2D fireball projectile shader graph
- 2D Wind Vegetation Shader Graph
- 2D Dissolve Shader Graph
- 2D Pixel Art Shader Graphs
- Standard 3D Lit Shader Graph
- 3D Stylized Water Shader
- 3D Halftone Shader Graph
- Sub-Surface Scattering (SSS) Shader Graph
- Triplanar Shader Graph
- Zelda Toon Shader Graph
- Stylized Fire Projectile VFX
- Fire Storm Axe Portal Punch VFX 1
- Colors Theory
Always remember nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true protentional by understanding how Shader Graph works, then expanding your knowledge into endless possibilities.
2D Fire Projectile Shader Graph
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1Introduction: Course Overview
This is an overview of what you expecting from this course, you will learn the core concepts behind shaders and render pipelines in unity engine and we will cover the following topics where they increase in complexity as we proceed with the course:
2D fireball projectile shader graph
2D Wind Vegetation Shader Graph (Vertex Movement Tutorial)
2D Dissolve Shader Graph
2D Pixel Art Shader Graphs
Standard 3D Lit Shader Graph - Physics-Based Rendering (PBR) Material
3D Stylized Water Shader
3D Halftone Shader Graph
Sub-Surface Scattering (SSS) Shader Graph
Triplanar Shader Graph
Zelda Toon Shader Graph
Stylized Fire Projectile VFX
Fire Storm Axe Portal Punch VFX 1
Colors Theory (Choose the most pleasing color combinations of color)
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2What is Shader and what is Shader Graph?
In this video, you will understand the difference between the coded shader and shader graph by providing a simple example of a shader that changes the color of the texture or game object.
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3What is a render pipeline?
In this video, you will learn about a render pipeline and familiarize yourself with the three Unity render pipeline types.
Built-in Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
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4Creating your first URP Unity project
Learn how to create your first Unity URP project.
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5Converting existing project from Built-in render pipeline to URP
Learn how to upgrade your built-in render pipeline project o to URP.
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6Creating your first 2D Shader Graph
In this video, you will create the simplest 2D shader ever, which is the default shader to render a 2D sprite.