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Scaling Sci-Fi – 3D Sketching from Jets to Motherships

Concept design of space ships in 3D Coat, Blender and Photoshop
Instructor:
Anton Tenitsky
1,064 students enrolled
English [Auto]
Develop proficiency in navigating through the 3D Coat workspace to efficiently execute design tasks.
Explore and master the major tools essential for initiating and developing ship concepts in 3D Coat.
Learn how to seamlessly integrate and texture the design in Photoshop and set up the scene in Blender for an impressive showpiece.
Explore various design approaches, from aerodynamic space jets to alien ships.

Dive in concept designing of ships from tiny jets to motherships. I will walk through the whole process and cover 3D Coat interface, main tools, and the latest features (3D Coat 2023.23 and up is necessary) I will show how to set everything up in Blender and make a great showpiece.

6 ships were created, and each had a specific design challenge to tackle. 

Project files include all ships in one Blender file, alphas for sculpting, and one nebula background from my 10 nebula map pack.

No prior knowledge of 3D Coat is required. Basic knowledge of Blender and Photoshop is very useful.

The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.

Long processes are recorded in timelapses with narration.

COURSE STRUCTURE:

Part 1 – Interface and Navigation

Introduction to the basics of 3D Coat user interface. 

Part 2 – Introduction to Main Tools

The major tools that will get you started with concepting.

02 – Advanced Techniques – Industrial Ship Design

Step-by-step process of ship sculpting with angular shapes. Texturing in Photoshop and scene set up in Blender.

03 – Streamline Design – Space Jet

Step-by-step process of jet sculpting with complex aerodynamic shapes. Texturing in 3D Coat and exporting to Blender.

04 – Organic Design – Organic Ship

Organic sculpting for alien ships and re-using kitbash of already created elements. More complex texture set up in Blender

05 – Round Shapes – Big Cruiser

Process of making circular ship concept. Solving texturing difficulties in Photoshop.

06 – Huge Scale – Mothership

More conventional greeble design sculpting and tileable texture overlay in Blender.

07 – Warped Design – Space Station

Solving the problem of creating complex warped shapes. Extra final tips on better shading in Blender and rendering.

Happy watching!

Interface and Navigation

1
00 Intro
2
01 Navigation
3
02 Panels
4
03 Shaders
5
04 Viewport Shading
6
05 Assigning Hokeys
7
06 Incremental Saving
8
07 Misc Options

Introduction to Main Tools

1
01 Voxel Layer Density
2
02 Blob Tool Intro
3
03 Clearing Layer
4
04 E-Menu Shapes Rounded Corners Rotation Arrays
5
05 Symmetry
6
06 Basic Design Shapes with Blob Tool
7
07 Split Tool
8
08 Layer Picking Hotkey
9
09 Move Rotate Objects
10
10 Move Tool
11
11 Fixing Non-Unifrom Mesh Scale
12
12 Pose Tool
13
13 Voxel Hide
14
14 Cut Off
15
15 Layer Management
16
16 Dublicating Layers
17
17 Sphere Tool
18
18 Through All Volumes
19
19 Inkscape for Custom Vector Shapes

Advanced Techniques - Industrial Ship Design

1
00 Timelapse - Cargo Hauler Original Sketch
2
01 Block Out
3
02 Blobbing Main Frame
4
03 Proportions Change
5
04 Introducing Slanted Design
6
05 Fixing Pose Move Mistake
7
06 Increasing Resolution of the Skech
8
07 Introducing Thing Shapes
9
08 Minor Detalization
10
09 Advanced Vox Hide Layering
11
10 Advanced On-Plane for Slanted Surface
12
11 Timelapse - Cargo Hauler
13
01 Photopea Free Online Clone of Photoshop
14
02 Quick Screen Grab
15
03 Rendering Out High Res Projection
16
04 Setting Up Photoshop Scene
17
05 High Pass Filter
18
06 Motion Blur for Leaks
19
07 Glowing Edges
20
08 Layer Blending
21
09 Curves Colour Correction
22
10 Colour Blocking
23
11 Creating Emissive Texture
24
12 Swapping Smart Object
25
01 Export Mesh to Blender from 3D Coat
26
02 Blender Addon to Import Multiple Objs
27
03 Import to Blender
28
04 Blender Decimation
29
05 Setting up Projection Camera
30
06 Emissive map with Color Overlay
31
07 Auto Image Reload
32
08 Roughness Map and Corrections
33
09 Color Correction
34
10 Separating Mesh for New Projection
35
11 Adding Engine Light and Project Update
36
12 Parenting
37
13 Nebula Background Set Up

Streamline Design - Space Jet

1
01 Using Move tool with Backfaces Off
2
02 Using Voxel Hide, Pose and Move
3
03 Voxel Hide to Create Shell
4
04 Pose Tool for Moving Cabin
5
05 Sphere Tool For Engine Sculpting
6
06 Making Thrusters
7
07 Surface Detaile with Sphere Tool
8
08 Starting to Split Sculpt
9
09 Extra Sculpt Segmenation with Split Tool
10
10 Symmetry Copy to Fix Imperfections
11
11 Using Blob Array for Extra Details
12
12 Timelapse - Jet Design Sculpting
13
01 Auto-Retopo, Auto-UV and Bake
14
02 Paint Room Intro
15
03 Brush Tool and Channels
16
04 Smudge and Power Smooth Tools
17
05 Curvature and Ambient Occlusion Baking
18
06 Smart Materials
19
07 Layers and Layer Blending
20
08 Painting Base Colors
21
09 Adding Smaller Black Shapes
22
10 Adding Roughness Pass
23
11 Using Clip Mask for Layers and Groups
24
12 Painting Emmissive
25
13 Smudge and Power Smooth for Layer Blending
26
14 Timelapse - Jet Texturing
27
01 Export to Blender
28
02 Setting Up Colour and Roughness
29
03 Setting up Emissive and Metalness
30
04 Adding Engine Lights
31
05 Adding Gradient to Thruster Emissive Planes

Organic Design - Organic Ship

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