Mastering Game Development with libGDX
- Description
- Curriculum
- FAQ
- Reviews
Unlock the world of game development with libGDX in this comprehensive course. Dive into the exciting realm of game creation and learn how to build captivating games step by step. Whether you’re a beginner or an experienced developer, this course will take you on a journey through the key aspects of libGDX game development.
Course Sections:
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Project Set-Up and Game Class: Get started with libGDX and set up your game project.
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Creating Game Elements: Develop the foundational components, including actors, screens, and the main class.
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Animating Your Game: Explore the magic of animation as you breathe life into your game characters.
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Game Mechanics and Logic: Implement essential game mechanics and logic to make your game engaging.
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Audio and Visuals: Enhance the gaming experience with sound effects, background music, and graphical elements.
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User Interaction and Controls: Learn to manage player input, touch events, and device features.
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Menus and Screens: Create an immersive user interface with menus, screens, and interactive elements.
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Final Touches and Conclusion: Polish your game, review your work, and prepare to release your masterpiece.
This course is designed to provide you with a solid foundation in libGDX game development, enabling you to bring your gaming ideas to life and share them with the world. Whether you dream of creating mobile, desktop, or web-based games, this course will equip you with the skills and knowledge to turn your vision into a reality. Join us and embark on your journey to becoming a proficient game developer.
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9Creating libGDX Game ProjectVideo lesson
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10Main Class Set-UpVideo lesson
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11Monty Class DevelopmentVideo lesson
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12Deep Dive: Monty Class DevelopmentVideo lesson
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13Door Class DevelopmentVideo lesson
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14Deep Dive: Door Class DevelopmentVideo lesson
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15The Game Manager ClassVideo lesson
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16Deep Dive: The Game Manager ClassVideo lesson
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17Input ManagementVideo lesson
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18Deep Dive: Input ManagementVideo lesson
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19Handling the DoorsVideo lesson
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20Deep Dive: Handling the DoorsVideo lesson
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21Restarting the GameVideo lesson
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22Deep Dive: Restarting the GameVideo lesson
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23Set BackgroundVideo lesson
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24Deep Dive: Set BackgroundVideo lesson
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25Text ManagementVideo lesson
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26Deep Dive: Text ManagementVideo lesson
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27Section Overview | Creating Mole Game ProjectVideo lesson
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28Setting Game and CamerasVideo lesson
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29Creating the Mole ClassVideo lesson
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30Creating the Game Manager ClassVideo lesson
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31Mole Class UpdateVideo lesson
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32Animating the MolesVideo lesson
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33Game Sound ManagementVideo lesson
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34Text ManagementVideo lesson
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35Section ConclusionVideo lesson
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36Catch Ball Project Set-UpVideo lesson
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37Game Manager DevelopmentVideo lesson
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38Main ClassVideo lesson
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39Set Up Cameras and ViewpointsVideo lesson
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40Create the BasketVideo lesson
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41Input Manager Set UpVideo lesson
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42Create the BallVideo lesson
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43Spawn Manager DevelopmentVideo lesson
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44Randomize and Display the BallVideo lesson
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45Text Manager Class DevelopmentVideo lesson
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46Display Score and RecordVideo lesson
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47Menu Screen DisplayVideo lesson
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48Menu Screen FunctionalityVideo lesson
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49Back Key Set UpVideo lesson
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50Action Sound ImplementationVideo lesson
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51Add Background SoundVideo lesson
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52Section ConclusionVideo lesson

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