Learn to create a 2D Racing car game for FREE PART 4.
THIS COURSE WILL BE UPLOADED IN PARTS DUE TO VIDEO TIME RESTRICTIONS.
In my course we will start at the bottom and work our way up to advanced game design like AI path finding, we will be creating a car controller and many features with in our game.
This course is designed for beginner level and up as i will explain everything in best detail as i can, at the end of the course we will have made a racing car game like micro machines which in the 1980’s was an amazing car game.
In this course you will learn
AI path finding
Damaging our car through a health system.
In this tutorial i will be showing you how to download and use a free program called audacity to make our own sound effects with our voices.
In this tutorial we will be making an animation 321Go this will be used at the beginning of the race and also it will have sound that we made from audacity.
In this tutorial we will fix the animation 321Go and then after that i will show you how to add a lap counter using the UI.
In this tutorial we will be adding engine sound to the car and using the pitch with script to make the sound rev up when you drive forward.
In this tutorial we will be adding a sprite which is the chalk path, this is so that the player knows the boundry of the track.
Adding more features to our car.
In this tutorial we will be adding a skid sound effect to the car, so that as we corner the car we hear a skid sound.
In this tutorial we will be fixing our skid sound from the previous tutorial.
In this tutorial we will be adding a skid trail effect using a built in component called trail renderer.
In this tutorial we will be using code to get the trail to appear when we go around corners, this will give the effect that we are skidding.
On to adding AI cars with features.
In this tutorial we will be coding the points for the AI car pathway.