This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.
This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you learn how to use libGDX to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.
This course covers the following libGDX topics:
- Game cameras and viewpoints positioning
- Animating game objects
- Animating game text using custom fonts
- Development of multiple screens and levels
- Development of menu screens and buttons
- Taking input from the mouse/touch/keyboard
- Stopping and pausing the game
- Randomizing game events
- Resizing game objects
- Set expanding game maps
The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.
Java and libGDX Installations
Introduction to Java
Introduction to libGDX | Game1: Hello World
Game 2: Monty Hall
Game 3: Hit The Mole
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21Creating libGDX Game Project
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22Main Class Set Up
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23Monty Class Development
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24*Deep Dive: Monty Class Development
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25Door Class Development
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26*Deep Dive: Door Class Development
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27The Game Management Class
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28*Deep Dive: The Game Management Class
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29Input Management
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30*Deep Dive: Input Management
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31Handling the Doors
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32*Deep Dive: Handling the Doors
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33Text Management
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34*Deep Dive: Text Management
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35Restarting the Game
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36*Deep Dive: Restarting the Game
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37Set Game Background
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38*Deep Dive: Set Game Background
Game 4: Catch the Ball with the Basket
Game 5: Cheese Hunter
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48Catch Ball Project Set-Up
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49Game Manager Development
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50Main Class
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51Set Up Cameras and Viewpoints
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52Create the Basket
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53Input Manager Set Up
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54Create the Ball
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55Spawn Management Development
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56Randomize and Display the Ball
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57Text Manager Class Development
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58Display Score and Record
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59Menu Screen Display
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60Menu Screen Functionality
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61Back Key Set Up
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62Action Sound Implementation
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63Add Background Sound
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64Section Conclusion
Conclusions
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65Get The Cheese Game | Section Overview
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66Project Set Up and Cheese Game Class
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67Base Screen Development
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68Creating the Mouse Character
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69Animating the Mouse Actor
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70Displaying the Mouse
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71Moving the Mouse
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72Displaying the Cheese
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73Displaying the Background
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74Adding Text Graphics to the Game
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75Adding Menu Screen to the Game
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76Section Conclusion