Game Development with PyGame | Real World Games
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- Curriculum
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Learn PyGame by developing fun games from scratch. This course is for everyone who has desire to learn Python and PyGame. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you will see how PyGame works moving things on screen and objects interaction. You will also create and import pictures used in the games and get familiar with creating randomly movable enemies, animating the game characters and playing music and sounds while playing the game.
You will use Python and Eclipse to create games with progressively increased difficulty. By the on of this course you will be able to fully design operational game including creation of objects and positioning of custom pictures and other components on the gameplay.
You will get 24/7 support on the Q&A section from our team. Go on to build several games including:
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Brick Breaker: Design a paddle and break the brick map.
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Snake Feeder: Learn how to display images to feed the snake and extend its length.
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Pacman: The game talks for itself, one of the most played games worldwide. Now you will be able to create it yourself.
You will have access to a course that has over 10 hours of HD video content. Be part of our community of over 60k students worldwide and make new connections in the industry.
The course is project oriented as this is the best way to learn Python and PyGame. Instead of just learning the coding concepts, you will be applying them instantly to real world games. All of the source code will be included in the end of each section, so you will never struggle to complete a lecture.
Here is how you will be thought how to build Python games.
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You will first be challenged to build the entire game yourself.
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I will show you every small detail in the cording lectures.
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After building the game you will be asked to modify the control parameters.
Join now to get a lifetime access to this course, which includes a tone of videos and downloadable materials.
You will learn Python Object Oriented Programming concepts and be able to apply them for your own projects. Once you complete the course you will become an advanced game developer and feel comfortable to create games from scratch.
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6Print Objects and Data TypesVideo lesson
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7Taking Inputs From the UserVideo lesson
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8Logical OperationsVideo lesson
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9Exercise 1: Inputs and Logical OperationsVideo lesson
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10Operations with StringsVideo lesson
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11Arithmetic OperationsVideo lesson
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12Comparisons and Logical OperationsVideo lesson
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13If StatementVideo lesson
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14Exercise 2: If StatementsVideo lesson
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15LoopsVideo lesson
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16Data StructuresVideo lesson
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36Pokemon Puzzle: Overview and SetUpVideo lesson
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37Pokemon Puzzle: CofigurationVideo lesson
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38Pokemon Puzzle: Move Parts and End GameVideo lesson
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39Pokemon Puzzle: Create Game BoardVideo lesson
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40Pokemon Puzzle: Get Images and End ScreenVideo lesson
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41Pokemon Puzzle: Initial Screen Set UpVideo lesson
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42Pokemon Puzzle: Main Function Params and First RunVideo lesson
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43Pokemon Puzzle: Mouse and Keyboard ControlsVideo lesson
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44Pokemon Puzzle: Game Over and Screen UpdateVideo lesson
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45Skier Game: Project Set UpVideo lesson
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46Skier Game: ConfigurationVideo lesson
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47Skier Game: Skier Class Set UpVideo lesson
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48Skier Game: Move and Update the SkierVideo lesson
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49Skier Game: Create and Display ObstaclesVideo lesson
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50Skier Game: Show Initial Game ScreenVideo lesson
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51Skier Game: Main Class InitializationVideo lesson
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52Skier Game: Update Skier Position and GamePlayVideo lesson
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53Skier Game: Impact Between the Skier and the ObstaclesVideo lesson
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54Catch the Cookie: Project Set UpVideo lesson
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55Catch the Cookie: ConfigurationVideo lesson
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56Catch the Cookie: Food ClassVideo lesson
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57Catch the Cookie: Hero ClassVideo lesson
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58Catch the Cookie: End ScreenVideo lesson
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59Catch the Cookie: InitializationVideo lesson
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60Catch the Cookie: Main Class Set UpVideo lesson
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61Catch the Cookie: Button & Impact DetectionVideo lesson
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62Catch the Cookie: Generate the Food RandomlyVideo lesson
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63Catch the Cookie: Show Score and Game OverVideo lesson
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64Flappy Bird: Game Set UpVideo lesson
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65Flappy Bird: ConfigurationVideo lesson
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66Flappy Bird: Pipe Class DevelopmentVideo lesson
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67Flappy Bird: Bird Class Development Part 1Video lesson
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68Flappy Bird: Bird Class Development Part 2Video lesson
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69Flappy Bird: Start Game ScreenVideo lesson
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70Flappy Bird: End Game ScreenVideo lesson
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71Flappy Bird: Initialization and Show Score FunctionVideo lesson
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72Flappy Bird: Set Up Main Game ClassVideo lesson
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73Flappy Bird: Objects Intersection and UpdateVideo lesson
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74Flappy Bird: Objects Intersection Part 2 and Run GameVideo lesson
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